![]() Score and synopsis: ( Click here for an explanation of these review categories. Even if you are not a big fan of bluffing games this one does it well. If you like bluffing games, you should pick up Sheriff of Nottingham. So this game might be a bit dependent on the group. From “Do you know why I pulled you over?” quotes to “Please address me as sir.” we had fun playing the sheriff. Sheriff of Nottingham is a Draft game in which merchants seek to prosper by selling the most popular items and the watchmaking sheriff rises the guard at the gates of the city, to prevent the passage of this 'contraband'. ![]() My group had a good time living this one up. They can really help you win the bonus for most legal goods. I like the set collection and how the royal goods work. It has just enough going on to make it interesting. I am not a huge fan of lie-to-your-friends-types of games. Though I do wish there was more room for the 5 value coins. ![]() The art is well done and the cards and coins are sturdy. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. The components for this game are really nice. Prince John is coming to Nottingham Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Princes visit. It plays quick, is easy to teach and very accessible. Sheriff of Nottingham is fun bluffing game with a dash of negotiation and set collection. Royal goods are contraband that count as 2 or 3 legal goods of their type for this bonus. Then players that have the most and second most of the legal goods get a bonus. Once the game is over you tally the gold values of your legal goods, contraband and your gold coins. If he doesn’t look at your bag or your bribe is accepted you place all legal goods face-up and any contraband face-down in your market. If he opens your bag and you lied, you must pay the penalty (based on the card), the legal goods you declared go into your market, and any undeclared goods go into one of the discard piles. If he opens your bag and you have told the truth he pays you and the goods go in your market. You can bribe the sheriff not to open your bag or just let him do it. You cannot lie about the number of cards in your bag.Īfter all players have declared their goods to the sheriff, he or she decides whether he wants to inspect their bag. When declaring the contents of your bag you can only declare one type of legal good and the number of cards in your bag. Then you must look at the sheriff and declare what is in your bag. The game comes with small bags that snap shut. ![]() Next each player packs their bag with up to five goods cards. This can help you get the goods you want to get into your market. In this phase you may discard cards to draw new ones from the top of the two discard piles or the face-down draw deck. There are four types of legal goods and four kinds of contraband and 7 different royal goods. You start the game with 50 gold coins and six goods cards. After each round the sheriff role is passed clock-wise and once you have been the sheriff twice the game is over. If you are being honest the sheriff pays you.Įach round of Sheriff of Nottingham one player is the sheriff and the rest of the players are merchants. If your goods are inspected and you are lying, you pay. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff?s Deputies.In Sheriff of Nottingham you try to sneak goods past the sheriff and into your market. The Sheriff can inspect any bag they want, but they must be careful, as theyll have to pay a penalty if they find the Merchants were telling the truth. The Sheriff can inspect any bag they want, but they must be careful, as they?ll have to pay a penalty if they find the Merchants were telling the truth. In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. If you only game with people that are upright and honest and cannot tell a lie even for the sake of a game, this probably isn’t a great game to go with. Which Merchant will end up getting the best goods through and make the largest profits in the market stalls? Those are 40 well spent if you have a good group that you can play this with (plays 3-6 players). The Sheriff?s shrewd, but not above taking a bribe to look the other way. He?s tasked the Sheriff to inspect Merchant?s wares, looking for any illicit goods. Most of it is entirely legal, however, Prince John is looking to make sure no contraband gets sold. The bustling market in Nottingham is filled with goods from all over the kingdom. Will the Merchants get their goods past the Sheriff?
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